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Version: 0.9 (draft)

Activating fighters


In the combat phase, players take turns activating fighters from their own warband. The player with initiative decides who makes the first activation. A fighter can only be activated once, and when all fighters have been activated, the combat phase ends.

Actions​

A fighter can make 2 actions during their activation. The first action must be completed before making the second action. The same action can be made twice in a row (for example, a move action followed by another move action).

Universal actions​

These are the most common actions that your fighters will use over the course of a battle.

Special Actions​

Some scenarios and contracts include special actions that fighters can make instead of a universal action.

Free actions​

Many abilities and reactions allow a fighter (or a friendly fighter in their warband) to make a free action. A fighter can make any number of free actions in addition to their 2 actions.

Abilities​

In addition to actions, a fighter can use 1 ability during their activation by spending ability dice.

Reactions​

After each action a fighter makes, the opposing player can make a reaction with one of their fighters.

Bravery and Panic​

As fighters encounter fear-causing enemies and supernatural phenomenon, they may be forced to take Bravery tests.