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Version: 0.9 (draft)

Starting a campaign

In a Wyrdcry campaign, you command a warband sent into the ruined city of Mordheim in the service of a powerful faction. Each faction has their own goals, such as claiming the imperial throne, cleansing the city of corruption - or seeking eternal life - but it all revolves around the same prize: the immensely powerful (yet deeply corruptive) substance known as Wyrdstone.

The fighters in your warband are honed by each battle, and with time some of them will earn enough renown to become legendary warriors. Others will suffer lasting injuries, or simply end up dead and forgotten as their bodies are dragged away by the nameless horrors that call Mordheim home.

For each wyrdstone shard delivered to your faction, your warband will earn favour and income. Fresh recruits will replace crippled veterans, donning new and improved weapons and armour. Soon, the warband turns back into the city, eager to risk it all again.

Getting Started​

To start a campaign, you need a group of players (at least 2) to agree on a set number of games that you want to run (10 is a good starting point). You should also decide if you want to use any optional rules for the campaign.

The Warband Roster​

To participate in a campaign, you need to start a warband by creating a warband roster. The roster contains a list of all the fighters in your warband, their equipment, and any special rules or injuries they  gain throughout the campaign. The warband roster also keeps track of your warband’s favour and faction standing.

Campaign Battles​

With a warband roster ready, you and your opponents may start your first battle.

The Aftermath Sequence​

At the end of each battle, you and your opponent must go through the Aftermath Sequence, in which you determine if any of your fighters have suffered injuries or been killed. Your fighters will also earn renown and gain new talents, and you will have the opportunity to recruit new fighters and purchase new equipment.

Campaign Winner​

At the end of the campaign, the warband with the highest Favour is the winner.