0.5 Playtest is LIVE
Another month - another playtest!
The Wyrdcry Compendium
If you can read this, you've found the compendium. Great! This website will be the most up-to-date version of Wyrdcry until the project is wrapped up and new PDF:s are designed. You'll find the whole ruleset, faction rules, and campaign rules.
The 1000gc warband limit
Wyrdcry now uses a 1000gc warband limit, similar to vanilla warcry. The 0.4 playtest has been used to come up with new cost profiles for determining fighter and weapon costs, which will help as we're starting to playtest the final 4 warbands.
Rebalancing of Skaven and Mercenaries
To my absolute delight, many of you have started participating in playing introductory games of Wyrdcry - and have cemented the long-running trend of Mercenaries having a hard time dealing with the superior numbers of the ratmen. To address this, we're doing a heavier nudge by making Mercenary henchmen cheaper, adressing weapon and armour costs - and introducing a few more special rules. You can read more about them here.
| Mercenaries | Previous | New | Change |
|---|---|---|---|
| Captain | 60 | 120 | - |
| Champion | 50 | 95 | -5% |
| Marksman | 30 | 55 | -8% |
| Warrior | 30 | 55 | -8% |
| Youngblood | 20 | 40 | - |
| Clan Eshin | Previous | New | Change |
|---|---|---|---|
| Assassin | 60 | 120 | - |
| Black Skaven | 45 | 90 | - |
| Eshin Sorcerer | 45 | 100 | +11% |
| Night Runner | 20 | 45 | +12.5% |
| Giant Rat | 20 | 40 | - |
Weapon rebalancing and cost profile
The cost profile for weapons has changed a bit, putting more weight on amount of attacks and actual damage output. Pierce has given way to Mighty, by suggestion of the community, to make combat calculations quicker. The second dagger is no longer free, which stops night runners from simply running two daggers for cheap.
| Weapon | Previous | New | Change | Comment |
|---|---|---|---|---|
| Dagger | free | 5 | - | First dagger is still free. Fighters can no longer default to dual-wielding daggers. |
| Club | 5 | 15 | +50% | Difference looks massive but it's mainly due to the 15gc being the new base cost for weapons |
| Sword | 15 | 25 | -16% | |
| Axe | 10 | 20 | - | |
| Warhammer | 15 | 35 | +16% | |
| Great Weapon | 35 | 60 | -15% | No longer broken into multiple weapons |
| Spear | 10 | 20 | - | |
| Fighting Claws | 35 | 45 | -35% | |
| Halberd | 15 | 25 | -17% | |
| Weeping Blade | 50 | 45 | -55% | No longer paired |
| Bow | 15 | 25 | -17% | |
| Pistol | 25 | 40 | -20% | |
| Blunderbuss | 25 | 50 | - | |
| Crossbow | 25 | 40 | -20% | |
| Handgun | 50 | 65 | -35% | |
| Shield | 10 | 20 | - | |
| Light Armour | 20 | 30 | -25% | |
| Heavy Armour | 50 | 70 | -30% |
New Warbands
Based on the feedback of our project champions (and our smoking hot cost profiles), four new warbands are now available: The Sisters of Sigmar, Witch Hunters, The Undead, and The Cult of the Possessed. These are beta rules so expect some rough edges. The goal right now is to get them on the table and find out how broken/fun they are to play.
And much, much more
- Experimental climbing rules that promotes climbing and vertical movement. Upgrade your fighters with Rope and Hook for Warcry-style movement.
- Channel Magic action that forces Wizards to spend an action to channel magic
- Re-christening of Panic Tests (Now called Bravery tests)