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Version: 0.9 (draft)

Terrain


Battlefields are populated with terrain pieces that fighters will need to move over and around, and which can provide cover and block visibility. 

Each terrain piece is usually made up of different types of terrain. For example, in the case of this ruined building, its walls would be obstacles, the upper floors would be platforms, it has doors and windows and is surrounded by rubble and debris (insignificant terrain).

Example​

A breakdown of a terrain piece

1) Obstacles​

Obstacles are any part of a terrain piece that prevents horizontal movement and extends more than ½” vertically from the battlefield floor or from a platform. Their primary function is to provide cover and force fighters to climb over them in order to traverse the battlefield. A wall or fence is an example of an obstacle.

2) Doors & Windows​

Fighters can move freely through doors and windows, even if the door or window on the terrain piece is closed or if the fighter’s base does not physically fit, as long as they have enough movement to reach the other side. 

If a fighter is within 1” of a closed door or window, it may target an enemy fighter within 1” of the other side with Melee Attack actions.

3) Obscuring​

Some obstacles may feature tiny gaps that a fighter shouldn't be able to see or attack through, such as a crack in a wall or a tiny hole in a roof. Such gaps are obscuring and visibility cannot be drawn through them.

4) Ladders​

Ladders are obstacles that allow fighters to climb more easily. When climbing vertically on a ladder, do not count the vertical distance as double.

Unlike other obstacles, a fighter may end an activation while climbing a ladder. Make a note of the fighter's position to indicate how far it has climbed. If a fighter is allocated damage while climbing a ladder, they may fall (see falling from a platform).

5) Platforms​

Any horizontally flat surface on a terrain piece that is large enough to fit a fighter’s base (such as the upper floor of a building or a walkway) is considered to be a  platform.

Falling from a platform​

Whenever damage is allocated to a fighter that is within ½” of the edge of a platform or climbing a ladder, the controlling player must roll a die:

  • On a 1: The fighter falls
  • On a 2-6: Nothing happens

6) Insignificant​

Any part of a terrain piece that extends less than  ½” vertically from the battlefield floor or platform, such as rubble or debris, is insignificant and has no effect on fighter movement, cover or visibility.