| 2 | Some lint and 1 gold coin. |
| 3 | A set of dice, carved from human bones. Counts as a lucky charm. |
| 4 | Bejewelled Dagger. Can be sold for 15gc. |
| 5 | Ornate Key. Can be discarded after making an exploration roll to modify the value of an exploration die on step. |
| 6 | Rusty Ostlander Sword, notched from use. |
| 7 | Sack of teeth. The fillings can be sold for d3x10 gold coins. |
| 8 | Waxed parchment map, half burned away. Find another to make a Mordheim Map. |
| 9 | A battered Cuirass. With a little elbow grease, it’ll count as light armour. |
| 10 | A Wyrdstone Shard, ice cold to the touch. |
| 11 | Noble Signet Ring. Can be handed over to your faction for 1 Favour or sold for 20gc. |
| 12 | Rare find. Roll once on the Greater Loot Table. |