Armour
Armour is used to keep the wearer safe when attacked by increasing their Defense characteristic. A fighter may be equipped with one suit of armour, and may carry a shield instead of being equipped with a second melee weapon.
Wizards and armour
A Wizard may never be equipped with armour as wearing metal interferes with their ability to manipulate the Winds of Magic.
Armour
Armour
Description
Heavy Armour
Increase the bearer’s Armour characteristic by 3, and decrease their Move characteristic by 1.
Light Armour
Increase the bearer’s Armour characteristic by 1
Shield
Increase the bearer's Fight characteristic by 1 when defending against a melee attack action. When defending against a ranged attack action, increase the Difficulty Rating by 1 instead.