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Version: 0.9 (draft)

Weapons

Weapons are used when making attack actions and come in two variants: melee weapons and ranged weapons. A fighter may be equipped with up to two melee weapons and one ranged weapon.

Dual Wielding​

A fighter that is equipped with two melee weapons are considered to be dual wielding, and may use both weapons when making melee attack actions.

Unarmed fighters​

A fighter that isn't equipped with any melee weapon is considered to be unarmed, and uses the Unarmed weapon profile.

Natural Weapons​

Some fighters (such as beasts) cannot be equipped with weapons, and instead have natural weapons listed directly on their fighter profile, representing claws, jaws, and other physical features.

Melee weapons​

Weapon
R
A
D
Special
Axe
1"
3
2/4
—
Club
1"
3
2/3
—
Dagger
1"
3
1/3
—
Fighting Claws
1"
4
2/3
Great Weapon
1"
3
3/5
Halberd
2"
3
2/4
Sigmarite Warhammer
1"
3
2/3
Spear
2"
3
2/3
—
Steel Whip
3"
3
1/3
Sword
1"
3
2/3
Unarmed
1"
2
1/2
—
Warhammer
1"
3
2/3
Weeping Blade
1"
3
2/5

Ranged weapons​

Weapon
R
A
D
Special
Blunderbuss
6"
6
2/3
Bow
18"
3
2/3
—
Crossbow
24"
2
3/6
Crossbow Pistol
6"
2
3/6
Handgun
24"
2
4/8
Sling
12"
3
1/3
—
Throwing Stars
6"
3
2/4
—
Warplock Pistol
6"
2
4/7

Special rules​

Blast​

When making a hit roll with this weapon, for each roll of 6, allocate 2 damage points to another visible fighter within 1” of the target of the attack action.

Blessed​

When making attack actions against a VAMPIRE, DAEMON or THRALL, increase the Critical Damage characteristic by 1.

Brace​

When determining how many ranged weapons a fighter is equipped with, two weapons with this special rule count as one.

Cumbersome​

When a fighter armed with this weapon is the target of a melee attack action, decrease its Fight characteristic by 1.

One-use​

This weapon can only be used for one attack action each battle.

Parry​

When the bearer is the target of a melee attack action, increase their Fight characteristic by 1.

Pierce 1​

When making an attack action with this weapon against an enemy fighter, reduce the target’s Armour characteristic by 1 (to a minimum of 0).

Pierce 2​

When making an attack action with this weapon against an enemy fighter, reduce the target’s Armour characteristic by 2 (to a minimum of 0).

Reload​

This weapon must be reloaded after being used for an attack action. A fighter can reload one of their weapons with this special rule when making the wait action.

Two Handed​

This weapon counts as two hand weapons for the sake of equipment restrictions.

Unreliable​

When making an attack action with this weapon, if any hit rolls result in a 1, all hit rolls are discarded and the attack action ends.

Whipcrack​

When this weapon is selected as the main-hand weapon for a meele attack action, the target cannot make reactions.