Cult of the Possessed
Warband size
A Possessed warband may consist of up to 15 fighters.
Faction rules
All POSSESSED fighters have access to the following special rule:
[Trait] Blessings of the Shadowlord
Whenever this fighter takes an enemy fighter out of action with a Melee Attack action, they may claim a Dark Blessing from the Shadowlord:
- Blood Offering: Add a Wyrd Dice to your saved Wyrd Dice.
- Spasmatic Surge: This fighter makes a free Move action up to 3”.
- Dark Invigoration: Remove d3 damage points from this fighter
- Temporary Possession: For this fighter’s next Attack action, you may increase its Fight characteristic by 2.
Mutants and Mutations
Whenever a MUTANT gains renown, before making a characteristics increase or selecting a talent, it must make a Stability test. Roll a dice, and add 1 to the roll for each mutation the fighter has, then consult the table below. A roll of 1 is always treated as a 1, no matter the amount of mutations the fighter has.
Stability test
| Dice Result | Effect |
|---|---|
| 1-3 | The flesh slumbers: Make a characteristic increase for this fighter (see advancements) or select a talent (if the fighter is a HERO). |
| 4-7 | New Mutation: Roll 2d6 and consult the mutation table below. If the result is a mutation this fighter already has, roll again. |
| 8+ | Consumed by Chaos: The fighter devolves into a thrashing mass of eyes and tentacles and disappears into the ruins. Remove this fighter from your warband roster, and gain 1 point of Favour. |
Mutation Table
| 2D6 Roll | Mutations |
|---|---|
| 2 | Vessel of the Gods: When this fighter is deployed to the battlefield, you may add an additional wyrd dice to your saved wyrd dice. |
| 3 | Deformed Wings: This fighter does not suffer damage when falling, regardless of the distance. |
| 4 | Tentacles: This trait counts as a melee weapon. Once per battle round, when an enemy fighter within 2” of this fighter uses a reaction or attempts to Retreat, roll a d6. On a 3+, that reaction or Retreat action is cancelled. |
| 5 | Black Blood: Allocate 1 damage to every visible fighter within 1” of this fighter, whenever this fighter is allocated damage from a critical hit. |
| 6 | Temporal Instability: Once per battle round, when this fighter makes a Move action, it may reduce its move characteristic by 3 to treat an obstacle as insignificant terrain. |
| 7 | Horrific Appearance: This fighter gains the Terrifying keyword. |
| 8 | Cloud of flies: Subtract 1 from the Fight characteristic (to a minimum of 1) of all visible fighters within 1” of this fighter. |
| 9 | Great Claw: This trait counts as a melee weapon with the following characteristics; Range 1” | 3 Attacks | 2/4 Damage | Mighty 1. If this fighter is a DAEMON, you may instead add 1 to their Attack characteristic when making melee attack actions. |
| 10 | Metabolic overdrive: Once per battle round, this fighter can make a free move action. If it does, allocate D3 damage points to this fighter. |
| 11 | Rapid Regeneration: Each time this fighter is activated, you can remove D3 damage points allocated to them. |
| 12 | Daemonic Chitin: Whenever this fighter is the target by an attack action, you may subtract 1 from the damage points allocated by each hit and critical hit (to a minimum of 1). |
Fighters
Magister (0-1)
100 gc
The cult magister is a charismatic and brilliant individual, who bends lesser souls to their will through dark pacts and a silver tongue.
When recruiting a Magister, you must select one of the following abilities:
[Double] Curse of Agony: Magical ability. Select a visible fighter within 12" of this fighter and roll (X) dice. For each result of 2+, allocate 1 damage point to that fighter.
[Triple] Puppet Master: Magical ability. Select a visible fighter within 6" of this fighter. That fighter must pass a Bravery test or immediately make a free Move, Retreat, or Attack action of your choice (a friendly fighter can choose to automatically fail the Bravery test).
[Quad] Touch of chaos: Magical ability. Select a visible fighter within 1” of this fighter. That fighter must take a Bravery test. If the test fails, the fighter is immediately removed from the battlefield. The fighter does not count as taken out of action, but gains the MUTANT keyword.
HUMAN, Possessed, HERO, LEADER, WIZARDDarksoul (0-3)
100 gc
Hollowed out by daemonic possession, these revered warriors serve as the holy enforcers of the cult, carrying out their bloody craft without fear.
[Trait] Hollowed: This fighter automatically passes any Bravery tests it is required to take.
HUMAN, Possessed, HEROPossessed (0-1)
165 gc
The Possessed have committed the greatest of sins: they have given their bodies to Daemons. They are nightmarish creatures made of flesh and black magic.
[Trait] Daemonic Appendage: This fighter's limbs have mutated into a natural weapon with the following characteristics; Range 1” | 3 Attacks | 3/4 Damage
[Trait] Ascended: When this fighter is recruited to the warband, it must make a roll on the mutation table. It refuses to be equipped with any equipment, weapons or armour.
DAEMON, Possessed, HERO, MUTANTBrethren
55 gc
Brethren are the crazed human followers of the cults of the dark gods, eager to descend into damnation.
HUMAN, Possessed, HENCHMANMutant
65 gc
Hollowed out by daemonic possession, these revered warriors have become instruments of violence, free from fear or mercy.
[Trait] Anointed: When this fighter is recruited to the warband, it must make a roll on the mutation table.
HUMAN, Possessed, HENCHMAN