Weapons
Weapons are used when making attack actions and come in two variants: melee weapons and ranged weapons. A fighter may be equipped with up to two melee weapons and one ranged weapon.
Dual Wielding
A fighter that is equipped with two melee weapons are considered to be dual wielding, and may use both weapons when making melee attack actions.
Unarmed fighters
A fighter that isn't equipped with any melee weapon is considered to be unarmed, and uses the Unarmed weapon profile.
Natural Weapons
Some fighters (such as BEASTS) cannot be equipped with weapons, and instead have natural weapons listed directly on their fighter profile, representing claws, jaws, and other physical features.
Melee weapons
Ranged weapons
Weapon rules
Blast
When making an attack action with this weapon, for each critical hit, make an additional hit roll against a visible enemy fighter within 1" of the target.
Blessed
When making attack action with this weapon targeting a VAMPIRE, DAEMON or THRALL, add 1 to the Critical Damage characteristic of this weapon.
Brace
When determining how many ranged weapons a fighter is equipped with, two weapons with this special rule count as one.
Brutal
Melee attack actions made with this weapon ignore the Parry weapon rule.
Cumbersome
When the bearer is the target of a melee attack action, subtract 1 from their Fight characteristic.
One-use
This weapon can only be used for one attack action each battle.
Parry
When the bearer is the target of a melee attack action, add 1 to their Fight characteristic.
Piercing 1
When making an attack action with this weapon, subtract 1 from the target’s Armour characteristic (to a minimum of 0).
Piercing 2
When making an attack action with this weapon, subtract 2 from the target’s Armour characteristic (to a minimum of 0).
Piercing 3
When making an attack action with this weapon, subtract 3 from the target’s Armour characteristic (to a minimum of 0).
Point Blank
This ranged weapon may be used for melee attack actions: set the weapon's Range characteristic to 1" and use the bearer’s Fight characteristic for the hit rolls.
Poisoned
When making an attack action with this weapon, if any damage is allocated to the target, they are poisoned. When a poisoned fighter is activated, roll a dice. On a 1, the fighter is no longer poisoned. On a 2+, allocate 2 damage points to that fighter.
Reload
This weapon must be reloaded after being used for an attack action. A fighter can reload one of their weapons with this special rule when making the wait action.
Two Handed
When determining how many melee weapons the bearer is equipped with, this weapon counts as two.
Unreliable
When making an attack action with this weapon, if any hit rolls result in a 1, all hit rolls are discarded and the attack action ends.
Unwieldy
The bearer cannot use this weapon as part of a dual wielding attack, either as the main hand or the off-hand weapon.
Whipcrack
When making an attack action with this weapon, unless used as an off-hand weapon, the target cannot make reactions.