Clan Eshin
Warband size
A Clan Eshin warband may consist of up to 20 fighters.
Faction rules
All CLAN ESHIN fighters have access to the following rules:
Hidden Advance
When deploying a CLAN ESHIN warband to the battlefield, you may keep one search party in reserve. If you do, the fighters in that search party are hidden. In the beginning of each battleround after the first, before any fighters are activated, you may set up any amount of hidden fighters on the battlefield, at least 12” from your opponents battlefield edge, and further than 6” away from enemy fighters and objective markers.
[Trait] Shadowy Killers
When this fighter is activated, if it is not visible to enemy fighters, you may increase their Fight or Shoot characteristic by 1 in their next attack action.
[Double] Slink Away
This fighter makes a free Retreat action.
Fighters
Assassin Adept (0-1)
120 gc
Steeped in the ancient arts of far Cathay, the Assassin Adepts of clan Eshin command from the shadows and only strikes when the moment is right.
[Triple] Murder-Stab: Add (X/2) to the damage points allocated to enemy fighters by each hit and critical hit from the next melee attack action made by this fighter in this activation.
SKAVEN, Clan Eshin, HEROBlack Skaven (0-3)
90 gc
Bred for strength, size and cruelty, the Black Skaven serve as the hulking bodyguards and executioners of Clan Eshin.
SKAVEN, Clan Eshin, HEROEshin Sorcerer (0-1)
100 gc
These wiry, hooded warlocks combine martial discipline with black magic that bend shadows and wither the flesh.
When recruiting a Matriarch, you must select one of the following abilities:
[Triple] Skitterleap: Magical ability. A fighter cannot use this ability while within 1” of an enemy fighter or when carrying a treasure token. Remove this fighter from the battlefield, then set it up on the battlefield floor or on a platform, more than 6” from all enemy warriors, objective markers and treasure tokens.
[Triple] Gnawdoom: Magical ability. Select an enemy fighter within 6” and roll (X) d6. For each roll that exceeds the target’s Defense characteristic, allocate 2 damage points to that enemy fighter.
[Triple] Enshrouding Darkness: Magical ability. Until the end of the battleround, fighters within (X/2)" of this fighter are not visible to fighters more than 1" away from them.
SKAVEN, Clan Eshin, HERO, WIZARDGiant Rat
35 gc
Giant Rats are creations of the twisted genius of the Skaven. They are mutated monstrosities the size of dogs.
[Trait] Vicious Teeth: This trait counts as a natural weapon with the following characteristics; Range 1” | 3 Attacks | 1/3 Damage
BEAST, Clan Eshin, HENCHMANNight Runner
45 gc
Nimble, swift, and fanatical in their pursuit of recognition, Night Runners throw themselves into danger with reckless abandon.
[Double] Pack Tactics: Select a visible friendly Henchman within 3" of this fighter. That fighter makes a free move action or a free attack action.
SKAVEN, Clan Eshin, HENCHMAN