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Armour

Armour is used to keep the wearer safe when attacked by decreasing all incoming damage. A fighter may be equipped with one suit of armour, and may carry a shield instead of being equipped with a second melee weapon.

Wizards and armour​

A Wizard may never be equipped with armour as wearing metal interferes with their ability to manipulate the Winds of Magic.

Armour​

Armour
Description
Heavy Armour
Add 3 to the bearer’s Armour characteristic, and subtract 1 from their Move characteristic.
Light Armour
Add 1 to the bearer’s Armour characteristic.
Shield
Increase the bearer's Fight characteristic by 1 when targeted by a melee attack action. When targeted by a ranged attack action, the bearer is considered to be in cover.