Clan Eshin
Warband size
A Clan Eshin warband may consist of up to 20 fighters
Faction rules
[Faction Trait] Black-clad Killers
When setting up a battle, you may decide to split your warband into four search parties instead of three. The fighters in the fourth search party are hidden and kept in reserve – even if the deployment map doesn't feature reserve search parties.
In the second or third battle round, when it is your turn to activate a fighter, you may reveal and activate a hidden fighter instead. Set up the fighter on the battlefield floor more than 6" from enemy fighters and more than 3" from objective markers and wyrdstone tokens. During that fighter's activation, enemy fighters cannot make reactions.
In addition, all CLAN ESHIN fighters have the following special rules:
[Trait] Strength in Numbers
When this fighter makes an attack action, if the target is flanked, this fighter’s weapons gain the Piercing 1 weapon rule.
[Double] Slink Away
A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.
Fighters
Assassin Adept (0-1)
120 gc
Steeped in the ancient arts of far Cathay, the Assassin Adepts of clan Eshin command from the shadows and only strikes when the moment is right.
[Double] One With The Shadows: A fighter cannot use this ability when visible to enemy fighters or when carrying wyrdstone tokens. Remove this fighter from the battlefield. This fighter is now hidden.
[Triple] Running Death: This fighter makes a free move action or free retreat action. In addition, until the end of this fighter's activation, add 1 to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Faction Rules (2)
[Trait] Strength in numbers: When this fighter makes an attack action, if the target is flanked, this fighter’s weapons gain the
Piercing 1 weapon rule.
[Double] Slink Away: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.
SKAVEN, Eshin, HERO, LEADERBlack Skaven (0-3)
90 gc
Bred for strength, size and cruelty, the Black Skaven serve as the hulking bodyguards and executioners of Clan Eshin.
Faction Rules (2)
[Trait] Strength in numbers: When this fighter makes an attack action, if the target is flanked, this fighter’s weapons gain the
Piercing 1 weapon rule.
[Double] Slink Away: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.
SKAVEN, Eshin, HEROEshin Sorcerer (0-1)
100 gc
These wiry, hooded warlocks combine martial discipline with black magic that bend shadows and wither the flesh.
When recruiting an Eshin Sorcerer, you must select one of the following magical abilities. In addition, the Eshin Sorcerer may select another magical ability instead of selecting a heroic talent.
[Double] Gnawdoom: Magical ability. Select a visible enemy fighter within 6” and roll (X) dice. For each roll of 2+, allocate 1 damage points to that enemy fighter.
[Triple] Enshrouding Darkness: Magical ability. Until the end of the battle round, fighters within (X/2)" of this fighter are not visible to fighters more than 1" away from them.
[Triple] Skitterleap: Magical ability. A fighter cannot use this ability while within 1” of an enemy fighter or when carrying a treasure token. Remove this fighter from the battlefield, then set it up on the battlefield floor or on a platform, more than 6” from all enemy warriors, objective markers and treasure tokens.
Faction Rules (2)
[Trait] Strength in numbers: When this fighter makes an attack action, if the target is flanked, this fighter’s weapons gain the
Piercing 1 weapon rule.
[Double] Slink Away: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.
SKAVEN, Eshin, HERO, WIZARDNight Runner
55 gc
Nimble, swift, and fanatical in their pursuit of recognition, Night Runners throw themselves into danger with reckless abandon.
[Double] Pack Tactics: Select a visible friendly Henchman within 3" of this fighter. That fighter makes a free move action or a free attack action.
Faction Rules (2)
[Trait] Strength in numbers: When this fighter makes an attack action, if the target is flanked, this fighter’s weapons gain the
Piercing 1 weapon rule.
[Double] Slink Away: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.
SKAVEN, Eshin, HENCHMANGiant Rat
50 gc
Giant Rats are creations of the twisted genius of the Skaven. They are mutated monstrosities the size of dogs.
Faction Rules (2)
[Trait] Strength in numbers: When this fighter makes an attack action, if the target is flanked, this fighter’s weapons gain the
Piercing 1 weapon rule.
[Double] Slink Away: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.
SKAVEN, Eshin, BEASTEquipment
Unique Equipment
Smoke Bomb (15gc)
The bearer may use this item to make a free Retreat action. During that action, enemy fighters within 3” of the bearer cannot make reactions.