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The Undead

Warband size​


An Undead warband may consist of up to 15 fighters

Faction rules​


Blood of Von Carstein​

Each time a VAMPIRE earns renown, you can pick from the following heroic talents in addition to the talent groups in the campaign book. Doing so does not count against a fighter’s talent group limit.

[Trait] Dark Allure​

When this fighter makes melee attack actions, enemy fighters cannot make reactions unless they pass a Bravery test.

[Trait] Royal Blood​

This fighter can use multiple abilities in each activation. The same ability can be used more than once, but abilities that grant free actions must be fully resolved before another ability can be used.

[Trait] Thrill of the hunt​

When this fighter uses the 'Onslaught' ability, if the target is wounded, increase this fighter's Attacks characteristic by 2 instead of 1.

[Reaction] Transfixing Glare​

Use this reaction when a visible enemy fighter within 6" of this fighter uses an action. That fighter must take a Bravery test. If the test fails, they must forfeit that action.

[Double] Bat Form​

For this fighter’s next move action, add 3 to its Move characteristic. During that move action, this fighter can fly.

[Triple] Blood-maddened Frenzy​

A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by this fighter this activation. This fighter makes a free attack action.

Thralls​

A THRALL cannot be equipped with any weapons, armour or equipment. They do not earn renown, and automatically pass any Bravery test they are required to take.

When a THRALL is activated while their warband is wavering, you must allocate 2 damage points to them.

Fighters​


Vampire (0-1)​

190 gc

Move
Fight
Shoot
6"
4
4
Armour
Health
Bravery
0
18
3+

[Trait] Unbending Will: Do not make injury rolls for this fighter. In addition, when this fighter is taken out of action, the warband starts wavering.

[Trait] Unholy Celerity: Once per battle round, this fighter can make a free move action.

[Double] The Hunger: A fighter can use this ability after taking an enemy fighter out of action with a melee attack action. Remove (X) damage points from this fighter, and add a Wyrd Dice to your saved Wyrd Dice.

VAMPIRE, Undead, HERO, LEADER, TERRIFYING

Dreg (0-3)​

70 gc

Move
Fight
Shoot
5"
3
3
Armour
Health
Bravery
0
12
5+

[Reaction] Undying Loyalty: A fighter can make this reaction when a VAMPIRE within 3" of them is targeted by an attack action, after the damage is totalled but before it is allocated, if it is enough for that VAMPIRE to be taken out of action. Allocate those damage points, one at a time, to this fighter instead. If this fighter is taken out of action, allocate any remaining damage points to that friendly VAMPIRE.

HUMAN, Undead, HERO

Ghoul​

70 gc

Move
Fight
Shoot
5"
3
3
Armour
Health
Bravery
0
12
5+

[Double] Gory Feast: A GHOUL can use this ability if an enemy fighter was taken down by an attack action made by them this activation. Remove (X/2) damage points from each friendly GHOUL within 2" of this fighter.

GHOUL, Undead, HENCHMAN, TERRIFYING

Dire Wolf (0-3)​

110 gc

Move
Fight
Shoot
8"
4
3
Armour
Health
Bravery
0
12
5+
Weapon
Range
Attacks
Damage
Special
Rotten Fangs
1"
3
2/4
Rotten Fangs
Range
Attacks
Damage
1"
3
2/4

[Trait] Unfeeling Flesh: When resolving an attack action against this fighter, if none of the hit rolls score a critical hit, add 1 to this fighter's Armour characteristic.

[Double] Chilling Howl: Select each enemy fighter within 6” of this fighter. Until the end of the battle round, those fighters cannot make reactions.

DIRE WOLF, Undead, TERRIFYING, THRALL, BEAST

Zombie​

50 gc

Move
Fight
Shoot
4"
2
2
Armour
Health
Bravery
0
10
5+
Weapon
Range
Attacks
Damage
Special
Infectious Bite
1"
3
2/3
—
Infectious Bite
Range
Attacks
Damage
1"
3
2/3

[Trait] Unfeeling Flesh: When resolving an attack action against this fighter, if none of the hit rolls score a critical hit, add 1 to this fighter's Armour characteristic.

[Double] Shambling Horde: Select up to (X/2) visible friendly fighters with the Zombie keyword. Those fighters can each immediately make a free move action of up to 3", as long as they end that move action closer to this fighter.

ZOMBIE, Undead, TERRIFYING, THRALL

Equipment​


Melee weapons
Cost (gc)
Spear(HERO)
10
Axe(HERO)
15
Halberd(HERO)
15
15
Sword(HERO)
15
Flail(HERO)
20
Warhammer(HERO)
20
45
Ranged weapons
Cost (gc)
Bow(HERO)
15
Other Equipment
Cost (gc)
Shield(HERO)
20
30
70