Weapons
Weapons are used when making attack actions and come in two variants: melee weapons and ranged weapons. A fighter may be equipped with up to two melee weapons and one ranged weapon.
Dual Wielding
A fighter that is equipped with two melee weapons are considered to be dual wielding, and may use both weapons when making melee attack actions.
Unarmed fighters
A fighter that isn't equipped with any melee weapon is considered to be unarmed, and uses the Unarmed weapon profile.
Natural Weapons
Some fighters (such as beasts) cannot be equipped with weapons, and instead have natural weapons listed directly on their fighter profile, representing claws, jaws, and other physical features.
Melee weapons
Ranged weapons
Special rules
Blast
When making a hit roll with this weapon, for each roll of 6, allocate 2 damage points to another visible fighter within 1” of the target of the attack action.
Blessed
When making attack actions against a VAMPIRE, DAEMON or THRALL, increase the Critical Damage characteristic by 1.
Brace
When determining how many ranged weapons a fighter is equipped with, two weapons with this special rule count as one.
Cumbersome
When a fighter armed with this weapon is the target of a melee attack action, decrease its Fight characteristic by 1.
One-use
This weapon can only be used for one attack action each battle.
Parry
When the bearer is the target of a melee attack action, increase their Fight characteristic by 1.
Pierce 1
When making an attack action with this weapon against an enemy fighter, reduce the target’s Armour characteristic by 1 (to a minimum of 0).
Pierce 2
When making an attack action with this weapon against an enemy fighter, reduce the target’s Armour characteristic by 2 (to a minimum of 0).
Reload
This weapon must be reloaded after being used for an attack action. A fighter can reload one of their weapons with this special rule when making the wait action.
Two Handed
This weapon counts as two hand weapons for the sake of equipment restrictions.
Unreliable
When making an attack action with this weapon, if any hit rolls result in a 1, all hit rolls are discarded and the attack action ends.
Whipcrack
When this weapon is selected as the main-hand weapon for a meele attack action, the target cannot make reactions.