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Version: 0.9 (draft)

Armour

Armour is used to keep the wearer safe when attacked by increasing their Defense characteristic. A fighter may be equipped with one suit of armour, and may carry a shield instead of being equipped with a second melee weapon.

Wizards and armour​

A Wizard may never be equipped with armour as wearing metal interferes with their ability to manipulate the Winds of Magic.

Armour​

Armour
Description
Heavy Armour
Increase the bearer’s Armour characteristic by 3, and decrease their Move characteristic by 1.
Light Armour
Increase the bearer’s Armour characteristic by 1
Shield
Increase the bearer's Fight characteristic by 1 when defending against a melee attack action. When defending against a ranged attack action, increase the Difficulty Rating by 1 instead.