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Wits

[Trait] Arcane Attunement

Wizard only. Start each battle with one additional Wyrd Dice.

[Trait] Tactician

Leader only. Start each battle with one additional Wyrd Dice.

[Trait] Charismatic

Once per battle, this fighter can use the 'Inspiring Presence' ability without needing or spending ability dice to do so.

[Trait] Underground Contacts

When employing a hired sword, roll a d6. On a 4+, you may reduce the hiring fee by 50% (rounding up).

[Trait] Maintain Momentum

Leader only. When seizing the initiative, if there is a tie, do not roll off. Instead the player controlling this fighter chooses which tied player has the initiative. If multiple warbands have this talent, the players of those warbands roll off, and the winner chooses which tied player has the initiative.

[Reaction] Fall Back!

A fighter can make this reaction after they have been allocated the total damage points by a melee attack action. This fighter makes a free Retreat action.

[Triple] Lead the charge

A fighter can use this ability after ending a move action within 1" of an enemy fighter. Up to (X/2) Friendly fighters within 6" of this fighter can make a bonus move action, but must end that move action closer to this fighter.

[Triple] Warcry

Friendly fighters within 6" of this fighter are no longer panicked, and automatically passes any Bravery tests they are required to take until the end of the battle round.