Wits
[Trait] Arcane Attunement
Wizard only. Start each battle with one additional Wyrd Dice.
[Trait] Tactician
Leader only. Start each battle with one additional Wyrd Dice.
[Trait] Charismatic
Once per battle, this fighter can use the 'Inspiring Presence' ability without needing or spending ability dice to do so.
[Trait] Underground Contacts
When employing a hired sword, roll a d6. On a 4+, you may reduce the hiring fee by 50% (rounding up).
[Trait] Maintain Momentum
Leader only. When seizing the initiative, if there is a tie, do not roll off. Instead the player controlling this fighter chooses which tied player has the initiative. If multiple warbands have this talent, the players of those warbands roll off, and the winner chooses which tied player has the initiative.
[Reaction] Fall Back!
A fighter can make this reaction after they have been allocated the total damage points by a melee attack action. This fighter makes a free Retreat action.
[Triple] Lead the charge
A fighter can use this ability after ending a move action within 1" of an enemy fighter. Up to (X/2) Friendly fighters within 6" of this fighter can make a bonus move action, but must end that move action closer to this fighter.
[Triple] Warcry
Friendly fighters within 6" of this fighter are no longer panicked, and does not have to take panic tests until the end of the battleround.