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Reactions

Unlike actions and abilities, reactions are things a fighter can do during an enemy fighter’s activation, allowing them to protect themselves, their allies or even retaliate.

There is a list of universal reactions below that are available to fighters from all factions. Some fighters also have their own unique reactions.

Each reaction states when the controlling player must declare that their fighter will make the reaction. In addition, one of the following must be true:

  • The fighter has not activated yet in the battle round
  • The fighter has activated, but is waiting.
  • The fighter is a Hero with their heroic reaction remaining.

Each time a fighter makes a reaction, they forfeit one of their actions in that battle round. If a fighter forfeits all of their actions to make reactions, they are treated as a fighter that has already activated and cannot be picked to activate in the battle round.

Finally, only 1 reaction can be made for each action an enemy fighter makes.

Heroic Reaction

Heroes are extraordinary fighters that have learned to trust their instincts through countless near-death encounters. Once per battle, each Hero can make a reaction without spending an action to do so.

Universal Reactions

KeywordReaction
Any[Reaction] Counter: Use this reaction when targeted by a melee attack action but before the hit rolls are made. If any hit rolls from that attack action misses, inflict 2 damage points to the attacking fighter. If any hit rolls from that attack action is a 1, inflict 3 damage to the attacking fighter instead.
Any[Reaction] Take cover: A fighter that is in cover can make this reaction after they are targeted by a missile attack action but before the hit rolls are made. After the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit instead.
ANY[Reaction] Strike them down: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before that fighter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy fighter.