Witch Hunters
Warband size
A Witch Hunter warband may consist of up to 15 fighters
Faction rules
[Faction Trait] Religious Zeal
As battle is joined, Witch Hunter warbands are consumed by religious fervour. This is represented in-game by Zeal. Zeal is increased through the use of certain faction abilities, and as it reaches new thresholds, you must apply the corresponding effect to all friendly fighters (excluding HIRED SWORDS). The effects are cumulative and last for the entire battle.
Condemned fighters
Some effects require an enemy fighter to be condemned, which is applied through the use of the ‘Condemn’ ability and the ‘Sudden Accusation’ reaction. Use a condemned token to keep track of condemned fighters.
| Zeal | Effect |
|---|---|
| 0+ | Grim: When a friendly fighter makes an attack action against a condemned enemy fighter, increase their Fight or Shoot characteristic by 1. |
| 5+ | Wrathful: When a friendly fighter makes an attack action against a condemned enemy fighter, you may turn 1 hit into a critical hit. |
| 10+ | Frenzied: Increase the Armour characteristic of all friendly fighters by 1. |
In addition, all Witch Hunter fighters without the Beast keyword have the following reaction:
[Reaction] Sudden Accusation
A fighter can make this reaction when a visible friendly fighter is taken out of action by a visible enemy fighter. That enemy fighter is condemned. Then, increase Zeal by 1.
Fighters
Witch Hunter Captain (0-1)
120 gc
[Double] Incite Rabble: Select a friendly Henchman within 6” of this fighter. That Henchman makes a free move action. Then, increase Zeal by 1.
[Triple] Condemn: Select up to (X/2) visible enemy fighters. Those fighters are condemned. For each selected fighter, increase Zeal by 1. If the selected fighter is a WIZARD, DAEMON or VAMPIRE, increase Zeal by 3 instead.
HUMAN, Witch Hunters, HERO, LEADERWitch Hunter (0-3)
90 gc
[Double] Incite Rabble: Select a friendly Henchman within 6” of this fighter. That Henchman makes a free move action. Then, increase Zeal by 1.
HUMAN, Witch Hunters, HEROFlagellant (0-5)
90 gc
[Trait] Penitent: This fighter cannot be equipped with ranged weapons or wear any armour.
[Trait] Unshakeable: This fighter automatically passes any Panic tests it is required to take.
[Double] Self-Flagellation: Allocate (X/2) damage points to this fighter and increase Zeal by 1. Add 1 to the Attacks characteristic of melee attack actions made by this fighter until the end of their activation.
HUMAN, Witch Hunters, HENCHMANZealot
65 gc
HUMAN, Witch Hunters, HENCHMANWar Hound
65 gc
[Double] Death Grip: After this fighter's next melee attack action in this activation, if at least 1 hit roll from that attack action results in a hit or a critical hit, the target forfeits 1 of their actions in this battle round. If the target has already activated or if they have no more actions to forfeit, allocate 3 damage points to the target instead.
WAR HOUND, Witch Hunters, BEAST