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Version: 0.9 (draft)

Clan Eshin

Warband size​


A Clan Eshin warband may consist of up to 15 fighters

Faction rules​


[Faction Trait] Black-clad Killers​

When setting up a battle, you may decide to split your warband into four search parties instead of three. The fighters in the fourth search party are hidden and kept in reserve – even if the deployment map doesn't feature reserve search parties.

In the second or third battle round, when it is your turn to activate a fighter, you may reveal and activate a hidden fighter instead. Set up the fighter on the battlefield more than 6" from enemy fighters and more than 3" from objective markers and wyrdstone tokens. During that fighter's activation, enemy fighters cannot make reactions.

In addition, all CLAN ESHIN fighters have the following abilities:

[Double] Murder-Stab​

For this fighter’s next melee attack action, add (X/2) to the damage points allocated to the target by each critical hit. In addition, if this fighter was revealed this battle round, you may reduce the target’s Fight characteristic by 3 for that attack action (to a minimum of 1).

A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.

Fighters​


Assassin Adept (0-1)​

120 gc

Steeped in the ancient arts of far Cathay, the Assassin Adepts of clan Eshin command from the shadows and only strikes when the moment is right.

Move
Fight
Shoot
6"
4
4
Armour
Health
Bravery
0
12
5+

[Double] One With The Shadows: A fighter cannot use this ability when visible to enemy fighters or when carrying wyrdstone tokens. Remove this fighter from the battlefield. This fighter is now hidden.

[Triple] Running Death: This fighter makes a free move action or free retreat action. In addition, until the end of this fighter's activation, add 1 to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.

SKAVEN, Clan Eshin, HERO, LEADER

Black Skaven (0-3)​

100 gc

Bred for strength, size and cruelty, the Black Skaven serve as the hulking bodyguards and executioners of Clan Eshin.

Move
Fight
Shoot
6"
4
3
Armour
Health
Bravery
0
14
5+
SKAVEN, Clan Eshin, HERO

Eshin Sorcerer (0-1)​

110 gc

These wiry, hooded warlocks combine martial discipline with black magic that bend shadows and wither the flesh.

Move
Fight
Shoot
6"
3
3
Armour
Health
Bravery
0
12
5+

When recruiting an Eshin Sorcerer, you must select one of the following magical abilities. In addition, the Eshin Sorcerer may select another magical ability instead of selecting a heroic talent.

[Double] Gnawdoom: Magical ability. Select an enemy fighter within 6” and roll (X) d6. For each roll that exceeds the target’s Armour characteristic, allocate 1 damage points to that enemy fighter.

[Triple] Skitterleap: Magical ability. A fighter cannot use this ability while within 1” of an enemy fighter or when carrying a treasure token. Remove this fighter from the battlefield, then set it up on the battlefield floor or on a platform, more than 6” from all enemy warriors, objective markers and treasure tokens.

[Triple] Enshrouding Darkness: Magical ability. Until the end of the battleround, fighters within (X/2)" of this fighter are not visible to fighters more than 1" away from them.

SKAVEN, Clan Eshin, HERO, WIZARD

Night Runner​

55 gc

Nimble, swift, and fanatical in their pursuit of recognition, Night Runners throw themselves into danger with reckless abandon.

Move
Fight
Shoot
6"
3
3
Armour
Health
Bravery
0
8
6+

[Double] Pack Tactics: Select a visible friendly Henchman within 3" of this fighter. That fighter makes a free move action or a free attack action.

SKAVEN, Clan Eshin, HENCHMAN

Giant Rat​

50 gc

Giant Rats are creations of the twisted genius of the Skaven. They are mutated monstrosities the size of dogs.

Move
Fight
Shoot
8"
2
2
Armour
Health
Bravery
0
6
6+
Weapon
R
A
D
Special
Vicious Teeth
1"
3
1/3
—
SKAVEN, Clan Eshin, BEAST

Equipment​


Melee weapons
Cost (gc)
Halberd(HERO)
15
Ranged weapons
Cost (gc)
Armour
Cost (gc)
30