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Version: 0.5 (deprecated)

Clan Eshin

Warband size​


A Clan Eshin warband may consist of up to 20 fighters.

Faction rules​


All CLAN ESHIN fighters have access to the following rules:

Hidden Advance​

When deploying a CLAN ESHIN warband to the battlefield, before diving your warband into search parties, you may select up to 4 fighters. Those fighters are hidden, and will not be deployed to the battlefield.

In the beginning of each combat phase after the first, before any fighters are activated, you may set up any amount of hidden fighters on the battlefield, at least 12” from your opponent's battlefield edge, and further than 6” away from enemy fighters and objective markers.

[Trait] Shadowy Killers​

When this fighter is activated, if it is not visible to enemy fighters, you may increase their Fight or Shoot characteristic by 1 in their next attack action.

A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a free Retreat action.

Fighters​


Assassin Adept (0-1)​

130 gc

Steeped in the ancient arts of far Cathay, the Assassin Adepts of clan Eshin command from the shadows and only strikes when the moment is right.

Move
Fight
Shoot
6"
4
4
Defense
Health
Bravery
3
12
5+

[Triple] Murder-Stab: Add (X/2) to the damage points allocated to enemy fighters by each hit and critical hit from the next melee attack action made by this fighter in this activation.

[Triple] One With The Shadows: A fighter cannot use this ability when visible to enemy fighters or when carrying treasure tokens. Remove this fighter from the battlefield. This fighter is now hidden.

SKAVEN, Clan Eshin, HERO, LEADER

Black Skaven (0-3)​

100 gc

Bred for strength, size and cruelty, the Black Skaven serve as the hulking bodyguards and executioners of Clan Eshin.

Move
Fight
Shoot
6"
4
3
Defense
Health
Bravery
3
14
5+
SKAVEN, Clan Eshin, HERO

Eshin Sorcerer (0-1)​

105 gc

These wiry, hooded warlocks combine martial discipline with black magic that bend shadows and wither the flesh.

Move
Fight
Shoot
6"
3
3
Defense
Health
Bravery
3
12
5+

When recruiting this fighter, you must select one of the following abilities:

[Triple] Skitterleap: Magical ability. A fighter cannot use this ability while within 1” of an enemy fighter or when carrying a treasure token. Remove this fighter from the battlefield, then set it up on the battlefield floor or on a platform, more than 6” from all enemy warriors, objective markers and treasure tokens.

[Triple] Gnawdoom: Magical ability. Select an enemy fighter within 6” and roll (X) d6. For each roll that exceeds the target’s Defense characteristic, allocate 2 damage points to that enemy fighter.

[Triple] Enshrouding Darkness: Magical ability. Until the end of the battleround, fighters within (X/2)" of this fighter are not visible to fighters more than 1" away from them.

SKAVEN, Clan Eshin, HERO, WIZARD

Giant Rat​

40 gc

Giant Rats are creations of the twisted genius of the Skaven. They are mutated monstrosities the size of dogs.

Move
Fight
Shoot
8"
2
2
Defense
Health
Bravery
2
6
6+
Weapon
R
A
D
Special
Vicious Teeth
1"
3
1/3
—
BEAST, Clan Eshin, HENCHMAN

Night Runner​

55 gc

Nimble, swift, and fanatical in their pursuit of recognition, Night Runners throw themselves into danger with reckless abandon.

Move
Fight
Shoot
6"
3
3
Defense
Health
Bravery
3
8
6+

[Double] Pack Tactics: Select a visible friendly Henchman within 3" of this fighter. That fighter makes a free move action or a free attack action.

SKAVEN, Clan Eshin, HENCHMAN

Equipment​


Melee weapons
Cost (gc)
Halberd(HERO)
20
Ranged weapons
Cost (gc)
Armour
Cost (gc)
30